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Pilot pairing in the Gundam Card Game: rules and timing

How a Pilot is paired with a Unit, what When Paired and During Pair mean, why you cannot swap or move a paired Pilot, and the rulings beginners get wrong, from the official rules and FAQ.

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On this page
  1. 1Short answer
  2. 2At a glance
  3. 3How pairing works
  4. 4What a Pilot adds to the Unit
  5. 5When Paired
  6. 6During Pair
  7. 7Link Units and the link condition
  8. 8Replacing or moving a Pilot
  9. 9Common mistakes
  10. 10FAQ
  11. 11Our pick

Short answer

In the Gundam Card Game you pair a Pilot with one of your Units during your main phase by paying its cost; the Pilot goes face up beneath the Unit. A Unit can have at most one Pilot, and you cannot swap it or move it to another Unit. When Paired is an effect that happens at the moment a Pilot is paired, and During Pair is an effect the Unit has while a Pilot is under it.

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Read on for the timing, the two keywords with the official examples and the rulings that trip up new players.

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GunTomo helps once the cards are in your hands: it reads a card code with the camera, tells LR, LR+, LR++, parallel and promo versions apart and shows the market price of that exact variant. It does not teach the rules.

At a glance

FeatureWhen PairedDuring Pair
Happens at the moment a Pilot is pairedYesit activates when the Pilot is paired with the UnitNoit is not a one-time trigger
Stays active while the Pilot is under the UnitNoYesthe effect is active while a Pilot is paired
Can name a kind of PilotYessuch as a (Zeon) PilotYessuch as an (Earth Federation) Pilot
Official exampleA Pilot with the (Zeon) trait must be paired for the effect to activateDuring Pair, (Earth Federation) Pilot, Attack: draw 1 when the Unit attacks

How pairing works

The official comprehensive rules (version 1.9.0, updated September 11, 2026) define pairing as placing a Pilot card, or a Command card with a Pilot effect, beneath a Unit. Pairing is one of the actions you can take in your main phase, along with deploying a Unit or a Base and activating a Command. To play the card you reveal it, confirm you have enough Resources for its Lv. condition, rest the Resources that pay its cost, and then pair it.

A Pilot can only exist in the battle area when it is paired with a Unit, and the rules say you can pair at most one Pilot with each of your Units. You can only pair a Pilot with one of your own Units. A Unit token can be paired in the same way as a normal Unit.

What a Pilot adds to the Unit

A Pilot has AP and HP, shown as modifiers such as +1, which are added to the Unit while they are paired. A Pilot card has two card texts. The text above the card name belongs to the Pilot, and Burst effects typically appear there. The text below the name is gained by the paired Unit and is treated as an effect on the Unit while paired.

Two things do not transfer. A Pilot's traits are not added to the Unit's traits, and the Pilot's color does not change the Unit's color. If you want to know whether a Unit counts as a (Zeon) card, look at the Unit, not at its Pilot.

When Paired

The rules define When Paired as the keyword for an effect that activates when a Pilot is paired with a Unit. The official FAQ says the same in plainer words: the effect activates when a Pilot is paired with the Unit that has the When Paired text.

Some When Paired effects name a kind of Pilot. The FAQ says When Paired, (Zeon) Pilot only activates when a Pilot with the (Zeon) trait is paired with that Unit. A Pilot that does not satisfy the qualification does not trigger that effect.

During Pair

During Pair is the keyword for an effect the Unit has while a Pilot is paired with it. It is a state, not a trigger. The rules give an example: an effect reading During Pair, (Earth Federation) Pilot, Attack, Draw 1 lets you draw a card when the Unit attacks if an (Earth Federation) Pilot is paired with it.

The FAQ covers the common case where During Pair is followed by Attack. The effect activates when the Unit is paired with a Pilot and attacks. If no Pilot is paired, the Attack effect does not activate. Link Units use the same idea with different words: When Linked activates when a Pilot that meets the link condition is set, and During Link applies while one is paired with the Unit.

Replacing or moving a Pilot

You cannot freely remove a paired Pilot from a Unit or exchange it with another Pilot, according to the rules. The FAQ answers the two questions directly: you cannot swap in a new Pilot on a Unit that already has one, and you cannot take a paired Pilot and pair it with another Unit. A Pilot cannot sit in the battle area by itself either.

The Pilot leaves only with the Unit. When a Unit with a Pilot is destroyed, returned to hand or otherwise moved out of the battle area, the paired Pilot goes to the same location. So choose which Unit gets a Pilot with some care, since the pairing is permanent while the Unit stays. A Command with a Pilot effect follows the same rules while paired, but the rules say you cannot pair it as a Pilot during an action step.

Common mistakes

  • Putting a second Pilot on a Unit that already has one. At most one per Unit.
  • Moving a Pilot to a better Unit later. A paired Pilot cannot be moved.
  • Thinking the Pilot's traits or color change the Unit. They do not.
  • Treating an unmet link requirement as a block. AP, HP and effects still apply; only the immediate attack is lost.
  • Resolving a Pilot's lower-half text as the Pilot's. The FAQ says an effect on a paired Pilot resolves as though it belongs to the Unit, unless the effect names a location such as the hand or trash, where the Pilot card itself activates it.
  • Expecting a During Pair, Attack effect to work with no Pilot under the Unit.

Frequently asked questions

When can I pair a Pilot in the Gundam Card Game?

During your main phase, as one of the actions you can take with cards from your hand, by paying its cost. A Command with a Pilot effect cannot be paired as a Pilot during an action step.

Can a Unit have two Pilots?

No. The comprehensive rules say you can pair at most one Pilot with each of your Units, and the FAQ says you cannot swap in a new Pilot on a Unit that already has one.

What is the difference between When Paired and During Pair?

When Paired activates when a Pilot is paired with the Unit. During Pair is an effect the Unit has while a Pilot is paired with it.

What happens to the Pilot when the Unit is destroyed?

The Pilot moves to the same location as the Unit. The rules say this also applies if the Unit returns to hand or leaves the battle area in another way.

Is GunTomo available?

See the official app page for current availability and pricing.

Our pick

GunTomo, for the Pilots in your binder

Pairing rules decide how a game plays. What a Pilot card is worth sits in a different place. GunTomo reads the card code with the camera, on the device, tells LR, LR+, LR++, parallel and promo versions apart and shows the market price of that exact variant from public TCGplayer data. Your collection is kept by set with copies and total value and synced through your iCloud. It does not teach or check game rules; the official rules and FAQ above do that.

  • Card codes read on the device; photos are not uploaded
  • Exact variant and market price
  • Collection by set, synced through your iCloud
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Sources · checked October 1, 2026

  1. Gundam Card Game Comprehensive Rules, ver. 1.9.0 (updated September 11, 2026)
  2. Gundam Card Game official FAQ: Pilot
  3. Gundam Card Game official FAQ: When Paired
  4. Gundam Card Game official FAQ: During Pair